I’m writing this as a self tutorial in Kotlin and some common Java libraries that are used in roguelike game development.

This will follow the guide presented in Trystan’s Blog using Ascii panel, JetBrain’s IDEA IDE, and will be done in a Linux dev environment. Following Trystan’s tutorial does include information on getting setup running a Java applet, but I will not be translating it (as I don’t really care about that portion).

I will be making commits to my Github repo for each section in the tutorial, along with code and explanations on what was changed and why.

The actual Table of Contents will be updated as new entries to the series are made.